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| Brick not appearing |
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| Robo Dude:
--- Quote from: Blocker Ctgr on July 24, 2011, 10:36:54 PM ---if the script isnt messed up then look at the model and see if anything is wrong with it being placed... --- End quote --- Thats the script when I open the blb with notepad blb is the model i think. |
| Headcrab Zombie:
--- Quote from: Robo Dude on July 24, 2011, 01:23:49 AM ---there are no flaws with the server cs --- End quote --- Post it anyways |
| Robo Dude:
here: datablock fxDTSBrickData (brickWedgeRoadData : brickWedgeRoadData) { brickFile = "./WedgeR.blb"; category = "Baseplates"; subCategory = "Road"; uiName = ""; iconName = ""; hasPrint =""; printAspectRatio = "Road Wedge"; orientationFix = 3; }; |
| Headcrab Zombie:
Did you even bother checking the console for an error report? Because it would have gave an error about this: --- Quote from: Robo Dude on July 25, 2011, 01:46:33 AM ---datablock fxDTSBrickData (brickWedgeRoadData : brickWedgeRoadData) --- End quote --- Basically the colon means inheritance. The datablock on the left of the colon (the new datablock you're creating) inherits from the datablock the on right of the colon (an already existing datablock). The new datablock will copy all members from the existing datablock, and you can change or add members inside the definition. What you're trying to do here is make a datablock inherit from itself. This makes no sense, especially as the datablock you're trying to inherit from doesn't exist yet. Also, it needs a uiName. |
| Robo Dude:
what about this datablock fxDTSBrickData (brickWedgeRoadData : brickWedgeRoadData) { brickFile = "./WedgeR.blb"; category = "Baseplates"; subCategory = "Road"; uiName = "Road Wedge"; iconName = ""; hasPrint =""; printAspectRatio = "Road Wedge"; orientationFix = 3; }; What about that? I suck at server.cs's |
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