| Blockland Forums > Modification Help |
| Defining playertype animations |
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| computermix:
I have some questions that I wanted to ask: How do I define the look.dsq animation? Make the model look straight down and then bend all the way back? What about rotCw.dsq and rotCCw.dsq? Rotate it 360 degrees in both ways? That's all I need to know so I can get started. |
| Flubbman:
I need to know this too, please respond :3 |
| cciamlazy:
Me to lol :D Edit I think I figured it out but I am not sure. Correct me if I am wrong people This is just something that will show you sequence# = "./DSQHERE.dsq (WHAT IT IS DOING HERE)"; Example sequence1 = "./run.dsq run"; sequence2 = "./walk.dsq walk"; sequence3 = "./back.dsq back"; sequence4 = "./side.dsq side"; You can have as many sequences as you want just make sure you have an animation for it. Thank me :D |
| Flubbman:
He wants to know how to correctly make the headturn animations, rotation animations and so on. --- Quote from: cciamlazy on August 07, 2011, 10:57:22 PM ---Thank me :D --- End quote --- nop |
| cciamlazy:
It doesn't work? For me it did... |
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