>func("recovery").("add").("terrain:flat").("commandcenter")
>Adding
>...
>...
>...
>Added.
>func("color").("77 109 243 255").("commandcenter")(1)
>Coloring
>...
>...
>...
>Coloring complete
>func("recovery").("add").("outside").("spawnroomred-blue")
>Adding
>...
>...
>...
>Added.
>func("recovery").("add").("terrain:flat").("capturepoint")
>Adding
>...
>...
>...
>...
>...
>Added.
>capturepoint.setneutral
>Set as neutral
>capturepoint.testcapture.blue
>Testing
>...
>...
>Test failed. Error: capturepoint locked
>capturepoint.unlock
>Could not find command "unlock"
>capturepoint.setreadonly.fals
e
>Could not find command "readonly"
>func("reload").("SRVSTDM")
>Loading
>...
>...
>...
>...
>Load successful. Rendering
>...
>...
>...
>...
>...
>...
>...
>...
>Rendering complete
>display("1280 800")

>func("saveas").("SRVSTDMv2").("C:\AI\saves\restore\")
>Saving...
>...
>...
>...
>ERROR: File name taken
>>Overwrite?
>yes
>Saving...
>...
>...
>...
>Save successful
>func("shutdown")
>Shutting down
>...
>...
>...
Yes, it is complete. For now.
Additional Pictures:


Still have to add vehicles, and possibly modify capture points, but it's basically ready to play as of now. Probably will add tweaks and such, like extra hills where there's empty space and the sort.
Final brick count (so far): 20774 bricks