Poll

Should I reopen [SG] Strategic Games (clan)?

Yes
No
Yes if I make clan projects

Author Topic: func("load").locfilebn.("Strategic_Riverside_TDM") >> SUCCESS (New poll)  (Read 4881 times)


3/10 very plane
The point is here
.
You are here >>>>>>>>>>>>> .
You are way past the point.
You mised it entirely.

3/10 very plane

Quote from: Topic Name
func("load").locfilebn.("Strategic_Riverside_TDM") >> ERROR (WIP)

>func("recovery").("layer").("terrain:all").("terrain:detail").locfilebn.("SRVSTDM")
>Recovering: Attempting to layer "terrain:all"
>...
>...
>Recovery complete
>
>func("reload").("SRVSTDM")
>Loading
>...
>...
>...
>Load successful. Rendering
>...
>...
>...
>...
>...
>Rendering complete
>display("1280 800")



« Last Edit: July 28, 2011, 07:13:24 PM by Conan »

Layout needs serious work.

As in?

This is only 25-30% so far. I'm still open to suggestions, as long as they're not ambiguous.

For starters I would give the terrain actual form instead of making it "flat box with clumps of dirt piled everywhere".

From there, the "box" part needs work, because as it stands it's just a large rectangular arena. A more structured layout could be beneficial, but then again the large freeform landscape works if you build it well. Mainly this stems from there being differences in the way we build, namely that you appear to start with the boundaries and work in whereas I tend to start freely and work out, which produces a less rectangular, less flat effect. Neither one is necessarily wrong, but it also means I don't tend to like these kinds of builds.


From there, the "box" part needs work, because as it stands it's just a large rectangular arena. A more structured layout could be beneficial, but then again the large freeform landscape works if you build it well. Mainly this stems from there being differences in the way we build, namely that you appear to start with the boundaries and work in whereas I tend to start freely and work out, which produces a less rectangular, less flat effect. Neither one is necessarily wrong, but it also means I don't tend to like these kinds of builds.
I see your point. You pretty much pinpointed how I do these and explain how I can fix the problems. I've always wanted a less flat effect but whatever I did didn't really work.

However, its a bit late to fix this, so I'll use your suggestion in any next ones I do. Thanks for the tip.



http://www.youtube.com/watch?v=FxZ7Axp-eIM

YEEEEEEEEEEEEEE
YEEEEEEEEEEEEEE



NINJAEDIT: I have an update but am too lazy (and don't has time) to take a picture and write something. Expect more clumps, bridges, and trees.

EDIT2: Nvm.
« Last Edit: July 28, 2011, 07:22:16 PM by Conan »

>func("recovery").("layer").("terrain:all").("trees")
>Recovering: Attempting to layer "terrain:all"
>...
>...
>...
>...
>Layering incomplete. Error: insufficient space
>func("recovery").("layer").("terrain:river").("bridge")
>Recovering: Attempting to layer "terrain:river"
>...
>...
>Layering complete.
>func("recovery").("layer").("terrain:all").("hills:small")
>Layering
>...
>...
>Layering complete.
>func("reload")
>Loading
>...
>...
>...
>...
>Load successful. Rendering
>...
>...
>...
>...
>...
>Rendering complete.
>display("1280 800")



>func("clear").("walls")
>Clearing
>...
>Error: Unable to clear "walls"
>func("clear").("walls:top")
>Clearing
>...
>...
>Error: Unable to clear "walls:top"
>
>func("saveas").("SRVSTDMv2").("C:\AI\saves\restore\")
>Saving...
>...
>...
>...
>ERROR: File name taken
>>Overwrite?
>yes
>Saving...
>...
>...
>...
>Save successful
>func("shutdown")
>Shutting down
>...
>...
>...

Looks cool :D
if we can rate, 8/10.

I nominate this thread for best storyline


On hold. Will have updates today (hopefully).

>func("recovery").("add").("terrain:flat").("commandcenter")
>Adding
>...
>...
>...
>Added.
>func("color").("77 109 243 255").("commandcenter")(1)
>Coloring
>...
>...
>...
>Coloring complete
>func("recovery").("add").("outside").("spawnroomred-blue")
>Adding
>...
>...
>...
>Added.
>func("recovery").("add").("terrain:flat").("capturepoint")
>Adding
>...
>...
>...
>...
>...
>Added.
>capturepoint.setneutral
>Set as neutral
>capturepoint.testcapture.blue
>Testing
>...
>...
>Test failed. Error: capturepoint locked
>capturepoint.unlock
>Could not find command "unlock"
>capturepoint.setreadonly.fals e
>Could not find command "readonly"

>func("reload").("SRVSTDM")
>Loading
>...
>...
>...
>...
>Load successful. Rendering
>...
>...
>...
>...
>...
>...
>...
>...
>Rendering complete
>display("1280 800")



>func("saveas").("SRVSTDMv2").("C:\AI\saves\restore\")
>Saving...
>...
>...
>...
>ERROR: File name taken
>>Overwrite?
>yes
>Saving...
>...
>...
>...
>Save successful
>func("shutdown")
>Shutting down
>...
>...
>...



Yes, it is complete. For now.

Additional Pictures:





Still have to add vehicles, and possibly modify capture points, but it's basically ready to play as of now. Probably will add tweaks and such, like extra hills where there's empty space and the sort.

Final brick count (so far): 20774 bricks