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| func("load").locfilebn.("Strategic_Riverside_TDM") >> SUCCESS (New poll) |
| << < (10/11) > >> |
| Teneksi:
I don't like how you add "resolution" to the hills by just sticking smaller cubes in all the corners. |
| Mega-Bear:
It started to look ugly to me once you added trees. The river and hills were pretty. EDIT: At least you got creative with the topic. I like that. |
| DrenDran:
So does OP even know how to code... in any language? |
| Conan:
--- Quote from: DrenDran on August 02, 2011, 09:28:07 PM ---So does OP even know how to code... in any language? --- End quote --- Learning Java. After learning the basics I already see huge flaws in my "programming" --- Quote from: Eksi on August 02, 2011, 09:14:26 PM ---I don't like how you add "resolution" to the hills by just sticking smaller cubes in all the corners. --- End quote --- Might do another similar one without a rectangle shape by following rky's suggestions posted on page 3. --- Quote from: Mega-Bear on August 02, 2011, 09:22:40 PM ---It started to look ugly to me once you added trees. The river and hills were pretty. EDIT: At least you got creative with the topic. I like that. --- End quote --- Thanks. I might do a fully terrain based TDM later. |
| SWAT One:
==@I.A_ID//:PP2x.("R9.savdata")>>>QLR\* ==@op//:Q{"R9.savdata"\* ==//\* ==@op//:Q_["R9savdata"]>>>Result.1946/1946.1.savdata\* ==@op//:+QL<A_ID:FR4u:NewAction> ==@op//:Q{"R9.savdata"_R9render.1.rend\* ==//\* ==@op//:Render?=1.546987/546987.1.rend\* ==//\* ==@op//:OWR?=!Q{1.0<"Rr.savdata"> ==//)\* Messin' around |
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