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Putting Blockland on Steam

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DrenDran:

I won't happen and there's no reason why it would.
/thread

DontCare4Free:


--- Quote from: otto-san on July 27, 2011, 04:25:44 PM ---no


blockland has no reason to be on steamworks



the only reason this would be needed was if badspot couldn't keep the master server up anymore.

--- End quote ---
You don't have to user SteamWorks to use Steam. Basically you could just publish the existing game there as is.

otto-san:


--- Quote from: DontCare4Free on July 27, 2011, 07:11:09 PM ---You don't have to user SteamWorks to use Steam. Basically you could just publish the existing game there as is.

--- End quote ---
i thought the only way to get a game on steam was on steamworks.


--- Quote from: CanadianPenguin on July 27, 2011, 04:48:30 PM ---That doesn't really affect stuff, there are a few steam games which have multiplayer but don't use Steam's servers

--- End quote ---
updates was what i was talking about mostly

DontCare4Free:


--- Quote from: otto-san on July 27, 2011, 07:36:41 PM ---i thought the only way to get a game on steam was on steamworks.

--- End quote ---
Nope. SW is just some extra APIs you can use IF your game is on Steam.

--- Quote from: otto-san on July 27, 2011, 07:36:41 PM ---
updates was what i was talking about mostly

--- End quote ---
Pretty sure updates aren't a part of SW.

Dr.Block:

Wedge pointed out that Vavle would get part of Badspot's income from Blockland if this happened. It's for this reason I'm not sure this is such a good idea. Out of every 20$ spent on a Blockland key, Badpsot only gets like 3 of those dollars because his income is already split up among not only the government for taxes but also Garage Games. Mix Vavle up in all that and Badspot is getting very little money out of his game, and if Blockland isn't financially successful enough on Steam Badspot could be losing a lot of money.

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