Blockland Forums > General Discussion
Putting Blockland on Steam
CanadianPenguin:
--- Quote from: Dr.Block on July 27, 2011, 07:41:56 PM ---but also Garage Games.
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--- Quote from: otto-san on July 27, 2011, 07:46:18 PM ---He works with GarageGames I think though.
--- End quote ---
--- Quote from: Daenth on July 27, 2011, 07:52:32 PM ---The other $10 goes to Garage Games.
--- End quote ---
--- Quote from: Badspot on June 29, 2010, 05:11:25 PM ---I quit garage games like 2 years ago. It's all Blockland now.
--- End quote ---
otto-san:
ah ok
Reactor Worker:
Why is Blockland not on Steam? Probably a cost/benefit brown townysis by either Valve or by Badspot determined it wouldn't be worth it.
Positives:
* Exposure to an enormous audience, perhaps resulting in thousands of new sales
* No direct cost per download or update as Steam's servers would take the load
* Free Steam-hosted forums (if he wanted to ditch these)
Negatives:
* Valve gets a cut of the profits
* Investment of time integrating Steamworks
* Massive increase in support burden due to a varied, global audience
* Would probably have to give up current authentication system
* No turning back. He wouldn't be able to revoke keys, ignore customers, or just leave the game to work on something else
* Would it affect modding?
Keep in mind that even hit indie titles like Minecraft aren't for sale on Steam. It isn't always the best option for a company. By "running your own ship" you can control your sales, releases, and support all from one location rather than trying to sail two smaller ships (two distribution systems) at once.
Sheath:
--- Quote from: DontCare4Free on July 27, 2011, 07:48:22 PM ---What about it do you hate so much?
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It constantly wants me to login for offline mode, or the blob forgets up, or games update or stop working or some bullstuff. Steam forces people to use the internet for their games.
Wesley Williams:
I highly doubt that putting Blockland on Steam would affect add-ons or modding in any way at all.