Blockland Forums > General Discussion
Putting Blockland on Steam
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SWAT One:
After BL v20 is released.
After RTB4 is released.
After Badspot majorly upgrades the master server.

Then maybe.
DontCare4Free:

--- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM ---
* Investment of time integrating Steamworks
--- End quote ---
Nope, you don't have to use SteamWorks to sell your game on Steam.


--- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM ---
* Would probably have to give up current authentication system
--- End quote ---
Nope.


--- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM ---
* No turning back. He wouldn't be able to revoke keys, ignore customers, or just leave the game to work on something else
--- End quote ---
If he keeps the current authentication system he can still revoke keys just like before.


--- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM ---
* Would it affect modding?
--- End quote ---
Nope.


--- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM ---Keep in mind that even hit indie titles like Minecraft aren't for sale on Steam. It isn't always the best option for a company. By "running your own ship" you can control your sales, releases, and support all from one location rather than trying to sail two smaller ships (two distribution systems) at once.

--- End quote ---
I am rather sure that some Mojang representative stated that Mojang's reason for not being on Steam was that they wanted to create their own community, or something like that.
Skip:
Voted no.
Too tired to argue why and the only reason I'm posting this is to see if my answer is the same after I take a nap.
MegaScientifical:
I vote we put it on Xbox Marketplace, since it already supports Torque games. :cookieMonster: Oh wait, that was suggested to... What happened to all that discussion? How about PlayStation Network...? Nope... Well, I don't think anyone has suggested putting it on OnLive!

An example of too many things being linked into a mainstream system is Facebook. Nowadays, you can watch a commercial and it is highly likely they will refer you to a Facebook page about them. There is also a likelihood that their own website is actually just a Facebook page. Of course there can be benefits to practices like these, but people start to act like it's a requirement when it's just one thing that can be more complicated than it needs to be...

I totally, utterly forgeted up the above, I'm sure. I didn't know how to explain and connect my examples. And I don't feel like rewriting it now... Been up all night.
Crown2:
What if when you buy the game you get emailed a username and password then you can change user/pass on blockland.us and you sign in with that when you open Blockland? :0


Or you can register on blockland.us and then you can buy the game, then open Blockland and login with what you registered with and change your ingame name from there
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