| Blockland Forums > General Discussion |
| Putting Blockland on Steam |
| << < (8/13) > >> |
| SWAT One:
After BL v20 is released. After RTB4 is released. After Badspot majorly upgrades the master server. Then maybe. |
| DontCare4Free:
--- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM --- * Investment of time integrating Steamworks --- End quote --- Nope, you don't have to use SteamWorks to sell your game on Steam. --- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM --- * Would probably have to give up current authentication system --- End quote --- Nope. --- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM --- * No turning back. He wouldn't be able to revoke keys, ignore customers, or just leave the game to work on something else --- End quote --- If he keeps the current authentication system he can still revoke keys just like before. --- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM --- * Would it affect modding? --- End quote --- Nope. --- Quote from: Reactor Worker on July 28, 2011, 01:22:27 AM ---Keep in mind that even hit indie titles like Minecraft aren't for sale on Steam. It isn't always the best option for a company. By "running your own ship" you can control your sales, releases, and support all from one location rather than trying to sail two smaller ships (two distribution systems) at once. --- End quote --- I am rather sure that some Mojang representative stated that Mojang's reason for not being on Steam was that they wanted to create their own community, or something like that. |
| Skip:
Voted no. Too tired to argue why and the only reason I'm posting this is to see if my answer is the same after I take a nap. |
| MegaScientifical:
I vote we put it on Xbox Marketplace, since it already supports Torque games. :cookieMonster: Oh wait, that was suggested to... What happened to all that discussion? How about PlayStation Network...? Nope... Well, I don't think anyone has suggested putting it on OnLive! An example of too many things being linked into a mainstream system is Facebook. Nowadays, you can watch a commercial and it is highly likely they will refer you to a Facebook page about them. There is also a likelihood that their own website is actually just a Facebook page. Of course there can be benefits to practices like these, but people start to act like it's a requirement when it's just one thing that can be more complicated than it needs to be... I totally, utterly forgeted up the above, I'm sure. I didn't know how to explain and connect my examples. And I don't feel like rewriting it now... Been up all night. |
| Crown2:
What if when you buy the game you get emailed a username and password then you can change user/pass on blockland.us and you sign in with that when you open Blockland? :0 Or you can register on blockland.us and then you can buy the game, then open Blockland and login with what you registered with and change your ingame name from there |
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