| Blockland Forums > Modification Help |
| Calling a function for every online player. |
| (1/1) |
| Jasa1:
How would I go about calling a function for every client on the server? |
| Chrono:
In what way? A commandToClient? A gameConnection.function? |
| Jasa1:
GameConnection::Function |
| Chrono:
--- Code: ---for(%x=0;%x<ClientGroup.getCount();%x++) { %cl = ClientGroup.getObject(%x); //Do stuff to %cl, like: //%cl.DoSomething(); } --- End code --- |
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