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Player-Brick collision detection?

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Mr. Wallet:

LOL REVIVE  :cookieMonster:


--- Quote ---Trigger collision is now based on player's collision box rather than bounding box
--- End quote ---

So now that this thing is 1.03 here to be working easily, can someone help me with triggers? I've been googling garagegames.com like crazy and I can't come up with any examples of how to deal with trigger creation/deletion in Tscript.

edit: Oi so anyway, I went online and saw this thing called scale changer, went back on here and downloaded it, dug around, I think I can just cannibalize what's in there.

Aloshi your box of  :cookie: s is in the mail.

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