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Damage Per Second Calculation [Events]

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Orthone:

I was working for Cciamlazy today, and I wanted to figure out which weapons were better than others, so I set up a test to calculate the 'DPS' of the weapon. For accurate results, I have it set at a 20 second capture time, and these events won't work on weapons that do more than 100 damage per hit, or send the bot flying.

Events go on a vehicle spawn, and it needs to have a Standard Bot spawned on top of it.




Video: Here
Download: Here

Required Events:
1) Variable and Conditional Events
2) Bot Events
3) SetEventTimeout

pocketrocket300:

I approve these events. 

cciamlazy:

They are beast!! Thats why Orthone is in my clan! :D

Orthone:

Also, if anybody wants it, I did another simple calculation to get time between attacks. It's not 100% perfect, so I suggest getting 5 scores.


You will need to hit it once before getting a real difference, because I forgot to reset it. x3

Orthone:

Also, a chart of Jerkface's weapons. (Along with the cost I'll be using for the RPG. =P)

The Stiletto is Defunct due to it being overpowered, the BattleAxe was removed from the list because it does the same Damage and DPS as the 2H Sword.



Just to show you what I've done with the DPS Calculator.

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