sorry for dbl post,
i looked at the g36c, and got the script:
{
function Armor::onTrigger(%this, %player, %slot, %val)
{
if(%player.getMountedImage(0) $= M41AImage.getID() && %slot $= 4 && %val)
{
if(%player.lastGrenade !$= "" && getSimTime() - %player.lastGrenade < 3000)
{
return;
}
%projectile = GlrenadeProjectile;
%vector = %player.getMuzzleVector(0);
%objectVelocity = %player.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%p = new Projectile()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %player.getMuzzlePoint(0);
sourceObject = %player;
sourceSlot = 0;
client = %player.client;
};
%player.lastGrenade = getSimTime();
serverPlay3D(rocketFireSound,%player.getPosition());
MissionCleanup.add(%p);
return %p;
}
Parent::onTrigger(%this, %player, %slot, %val);
}
};could someone modify it to:
1. play an animation on the weapon after/as it fires (i will name it later)
2. set the node if fires from to a MS3D node called "glmuzzlePoint"
?