| Blockland Forums > Modification Help |
| Need help with GuiObjectView |
| (1/2) > >> |
| Pah1023:
So, I was looking at how the avatar editor has a 3d model, and I found out how you change nodes colors, but now I need to know how the face skin works, will someone help me? |
| Greek2me:
Try running a trace as you change the face in the avatar GUI. |
| Pah1023:
Tryed that, but they are in functions that are mad specific for the avatar preview. So i cant use them. |
| Nasoa:
Look at the original RTB, those aren't DSO'd. |
| computermix:
To set a face of a GUIObject preview, you need to use IFLFrames. I think. To make an object appear in the GUI, you do: --- Code: ---PlayerPreView.setObject("Object", "base/data/shapes/player/m.dts", "", ""); --- End code --- Your face and decal (Chest I believe) is set by using: --- Code: ---PlayerPreView.setIFLFrame("Object","face", <number>); PlayerPreView.setIFLFrame("Object", "decal", <number>); --- End code --- I'm sure your wondering what <number> stands for. Well, its a number. I'm sure of that. But what each number stands for is different. Each number is a line inside a file stored in "base/data/shapes/player/face.ifl" and "base/data/shapes/player/decal.ifl" Here is my decal.ifl: --- Code: ---base/data/shapes/player/decals/AAA-None.png Add-Ons/Decal_WORM/worm_engineer.png Add-Ons/Decal_WORM/worm-sweater.png Add-Ons/Decal_Survivors/Survivor-Bill.png Add-Ons/Decal_Survivors/Survivor-Francis.png Add-Ons/Decal_Survivors/Survivor-Zoey.png Add-Ons/Decal_Survivors/Survivor-Louis.png Add-Ons/Decal_Jirue/LinkTunic.png Add-Ons/Decal_Jirue/Knight.png Add-Ons/Decal_Jirue/HCZombie.png Add-Ons/Decal_Jirue/DrKleiner.png Add-Ons/Decal_Jirue/DKnight.png Add-Ons/Decal_Jirue/Chef.png Add-Ons/Decal_Jirue/Archer.png Add-Ons/Decal_Jirue/Alyx.png Add-Ons/Decal_Hoodie/Hoodie.png Add-Ons/Decal_Default/Space-Old.png Add-Ons/Decal_Default/Space-New.png Add-Ons/Decal_Default/Space-Nasa.png Add-Ons/Decal_Default/Mod-Suit.png Add-Ons/Decal_Default/Mod-Prisoner.png Add-Ons/Decal_Default/Mod-Police.png Add-Ons/Decal_Default/Mod-Pilot.png Add-Ons/Decal_Default/Mod-DareDevil.png Add-Ons/Decal_Default/Mod-Army.png Add-Ons/Decal_Default/Meme-Mongler.png Add-Ons/Decal_Default/Medieval-YARLY.png Add-Ons/Decal_Default/Medieval-Tunic.png Add-Ons/Decal_Default/Medieval-Rider.png Add-Ons/Decal_Default/Medieval-ORLY.png Add-Ons/Decal_Default/Medieval-Lion.png Add-Ons/Decal_Default/Medieval-Eagle.png --- End code --- So, if you put "17" in <number> as my decal, I would have "Space-New.png" as my decal. Really, a decal/face is a single frame that is always playing, I believe. I'm not any expert on this. Anyways, I'm certain that's how it works. That's what I used for mine. |
| Navigation |
| Message Index |
| Next page |