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| add velocity in direction player is facing |
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| Greek2me:
How do I add velocity to something in the direction a player is facing? |
| Daenth:
--- Code: ---package ClickPush { function Player::activateStuff(%player) { Parent::activateStuff(%player); %client = %player.client; %target = containerRayCast(%player.getEyePoint(), vectorAdd(vectorScale(vectorNormalize(%player.getEyeVector()), 2), %player.getEyePoint()), $typeMasks::playerObjectType,%player); if(!isObject(%target) || %target $= %player || %player.getObjectMount() $= %target) { return; } if($ClickPush::Status != 1) { return; } %target.setVelocity(vectorAdd(%target.getVelocity(),vectorScale(%player.getEyeVector(),$ClickPush::Amount))); } }; --- End code --- This is from Destiny's Click Push script. Should help you. |
| Greek2me:
Thanks! Problem solved, locking. |
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