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| Variable saving and loading |
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| jes00:
--- Quote from: Dragonoid-X on August 22, 2011, 02:04:48 PM ---Savevariable and Loadvariable work when a server is shut down and restarted i just tested it --- End quote --- So say I have a client var named Gold and I have two bricks with the following events --- Code: ---1. [ ] OnActivate>Client>SaveVariable>[Client] [Gold] 2. [ ] OnActivate>Client>Centerprint>[Gold Saved!] --- End code --- --- Code: ---1. [ ] OnActivate>Client>LoadVariable>[Client] [Gold] 2. [ ] OnActivate>Client>Centerprint>[Gold Loaded!] --- End code --- Should that work? |
| Orthone:
--- Quote from: jes00 on August 22, 2011, 08:45:03 PM ---So say I have a client var named Gold and I have two bricks with the following events --- Code: ---1. [ ] OnActivate>Client>SaveVariable>[Client] [Gold] 2. [ ] OnActivate>Client>Centerprint>[Gold Saved!] --- End code --- --- Code: ---1. [ ] OnActivate>Client>LoadVariable>[Client] [Gold] 2. [ ] OnActivate>Client>Centerprint>[Gold Loaded!] --- End code --- Should that work? --- End quote --- Yes, as long as you make sure the Gold that the player has is actually Client gold, and not player gold. |
| soba:
--- Quote from: Good_patch on August 21, 2011, 09:18:34 PM ---Stop god damn bumping and download the event favorites mod dumb stuff. --- End quote --- Get your facts straight before you go around calling people dumb stuff, buddy |
| jes00:
Ugh... Bump. |
| jes00:
Bump. |
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