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Variable saving and loading

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jes00:


--- Quote from: Dragonoid-X on August 22, 2011, 02:04:48 PM ---Savevariable and Loadvariable work when a server is shut down and restarted i just tested it

--- End quote ---
So say I have a client var named Gold and I have two bricks with the following events

--- Code: ---1. [ ] OnActivate>Client>SaveVariable>[Client] [Gold]
2. [ ] OnActivate>Client>Centerprint>[Gold Saved!]
--- End code ---

--- Code: ---1. [ ] OnActivate>Client>LoadVariable>[Client] [Gold]
2. [ ] OnActivate>Client>Centerprint>[Gold Loaded!]
--- End code ---
Should that work?

Orthone:


--- Quote from: jes00 on August 22, 2011, 08:45:03 PM ---So say I have a client var named Gold and I have two bricks with the following events

--- Code: ---1. [ ] OnActivate>Client>SaveVariable>[Client] [Gold]
2. [ ] OnActivate>Client>Centerprint>[Gold Saved!]
--- End code ---

--- Code: ---1. [ ] OnActivate>Client>LoadVariable>[Client] [Gold]
2. [ ] OnActivate>Client>Centerprint>[Gold Loaded!]
--- End code ---
Should that work?

--- End quote ---
Yes, as long as you make sure the Gold that the player has is actually Client gold, and not player gold.

soba:


--- Quote from: Good_patch on August 21, 2011, 09:18:34 PM ---Stop god damn bumping and download the event favorites mod dumb stuff.

--- End quote ---
Get your facts straight before you go around calling people dumb stuff, buddy

jes00:

Ugh... Bump.

jes00:

Bump.

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