| Blockland Forums > Modification Help |
| An oil lamp. |
| << < (7/7) |
| Munkey:
I'll finish the script for this once he gives me the new model. |
| Barakuda:
--- Quote from: Munkey on September 20, 2011, 07:18:54 PM ---I'll finish the script for this once he gives me the new model. --- End quote --- Oh darnit I forgot :S But anyhow, you could probably do with the current one too. EDIT: Files sent, done. |
| Munkey:
ahhhh why can't the fire just go to the right spot already :( |
| Munkey:
--- Quote from: Munkey on September 23, 2011, 01:13:15 AM ---ahhhh why can't the fire just go to the right spot already :( --- End quote --- alright i guess i need help. it mounts and everything but not in the right spot, what is going on ? :( --- Code: ---function OilLampImage::onReady(%this, %obj, %slot) { %this.Oilslot = %slot; if($OilLamp::Explode) { if(%this.wantsOilLight) { if($OilLamp::LightSource) { mountOilLampLight(%this); return parent::onReady(%this, %obj, %slot); } else { //No Light } } else { //No Light } } else { %obj.mountImage(OilLampNoEXPImage, 0); } } function toggleOilLight(%client) { %obj = %client.player; if(%obj.wantsOilLight) { %obj.wantsOilLight = 0; unMountOilLampLight(%obj); } else if($OilLamp::LightSource) { %obj.wantsOilLight = 1; mountOilLampLight(%obj); } } function mountOilLampLight(%obj) { %image = %obj.getMountedImage(%obj.oilslot); %image.mountImage(OilLampLightImage,0); %image.mountImage(OilLampFireImage,0); } function unMountOilLampLight(%obj) { %image = %this.getMountedImage(%obj.oilslot); if(%image.getMountedImage !$= OilLampFireImage) { %obj.unMountImage(0); %obj.unMountImage(0); } } //Emitter datablock fxLightData(OilLampLight : RedLightSmall) { uiName = "Oil Lamp Light"; color = "0.93 0.92 0.60 1"; }; datablock ParticleData(OilLampCandleParticle) { textureName = "base/data/particles/cloud"; dragCoefficient = 1.0; gravityCoefficient = -7.0; inheritedVelFactor = 0.0; windCoefficient = 0.0; constantAcceleration = 0.0; lifetimeMS = 200; lifetimeVarianceMS = 0; spinSpeed = 0; spinRandomMin = -90.0; spinRandomMax = 90.0; useInvAlpha = false; colors[0] = "0.0 0.0 0.0 0.0"; colors[1] = "1 1 0.3 0.0"; colors[2] = "1 1 0.3 1.0"; colors[3] = "0.6 0.0 0.0 0.0"; sizes[0] = 0.0; sizes[1] = 0.0; sizes[2] = 0.09; sizes[3] = 0.01; times[0] = 0.0; times[1] = 0.5; times[2] = 0.51; times[3] = 0.7; }; datablock ParticleEmitterData(OilLampCandleEmitter) { ejectionPeriodMS = 1; periodVarianceMS = 0; ejectionVelocity = 0.0; ejectionOffset = 0.0; velocityVariance = 0.0; thetaMin = 0; thetaMax = 180; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; //lifetimeMS = 5000; particles = OilLampCandleParticle; }; datablock ShapeBaseImageData(OilLampFireImage) { shapeFile = "./empty.dts"; emap = false; mountPoint = 0; rotation = "1 0 0 180"; stateName[0] = "Ready"; stateTransitionOnTimeout[0] = "FireA"; stateTimeoutValue[0] = 0.01; stateName[1] = "FireA"; stateTransitionOnTimeout[1] = "Done"; stateWaitForTimeout[1] = True; stateTimeoutValue[1] = 10000; stateEmitter[1] = OilLampCandleEmitter; stateEmitterTime[1] = 10000; stateName[2] = "Done"; stateScript[2] = "onDone"; }; datablock ShapeBaseImageData(OilLampLightImage) { shapeFile = "./empty.dts"; emap = false; mountPoint = 0; rotation = "1 0 0 180"; stateName[0] = "Ready"; stateTransitionOnTimeout[0] = "FireA"; stateTimeoutValue[0] = 0.01; stateName[1] = "FireA"; stateTransitionOnTimeout[1] = "Done"; stateWaitForTimeout[1] = True; stateTimeoutValue[1] = 10000; stateLight[1] = OilLampLight; stateLightTime[1] = 10000; stateName[2] = "Done"; stateScript[2] = "onDone"; }; --- End code --- |
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