| Blockland Forums > Modification Help |
| Checking For Death by explosion |
| (1/5) > >> |
| Swollow:
How would I check if your player was killed in the radius of a explosion? |
| Wizzeh:
function ProjectileData::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt) Check if %obj's health - %damageAmt is less than or equal to 0. |
| Swollow:
I kinda meant all radius damage in general is that possible? |
| Greek2me:
--- Code: ---function GameConnection::onDeath(%client,%obj,%killer,%type,%area) --- End code --- You should be able to use %type to determine if it was due to radius damage. Do some experimenting with it. |
| Swollow:
Well I'm having a lot of trouble on this, I'll continue trying everything I can. |
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