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Checking For Death by explosion

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Swollow:

How would I check if your player was killed in the radius of a explosion?

Wizzeh:

function ProjectileData::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt)

Check if %obj's health - %damageAmt is less than or equal to 0.

Swollow:

I kinda meant all radius damage in general is that possible?

Greek2me:


--- Code: ---function GameConnection::onDeath(%client,%obj,%killer,%type,%area)
--- End code ---

You should be able to use %type to determine if it was due to radius damage. Do some experimenting with it.

Swollow:

Well I'm having a lot of trouble on this, I'll continue trying everything I can.

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