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Fallout Series - Megathread

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xxxxkill:


--- Quote from: Kochieboy on May 20, 2012, 12:30:03 AM ---Don't say "satisfying" to me. Things happen when you say that.

--- End quote ---

Satisfying.

Anyways, I find it fun to see how destructive any weapon is
Even if it's a bit exaggerated.

star9578:


--- Quote from: Primus on May 20, 2012, 12:30:33 PM ---The point of the New Vegas songs was that it was supposed to be western themed. FO3 was in the Capital Wasteland, more of a 60's feel.

--- End quote ---
Even so the songs are only memorable because of how many times I've heard them play, not because they were good (Which they aren't, in my opinion.) or helped set the atmosphere.

Perhaps I just dislike them because of the western theme.

Harm94:

I give credit for Bethesda to try and make the series fresh by bringing to ground level. However the main quest was rerun from the first two games and the Fallout 3's final boss fight sucked. Fallout 3's wow factor is like a down hill roller coaster. It's amazing at first, then you get bored after a few hours. The side quests are kind of repetitive. You have a alot of go here and kill this and that, go here and get this thing, ect. The weapons were few and weak. You had this weapons with oversized bullets, but a gun like a minigun had terrible accurracy even at close range and did little damage against a deathclaw. Now as for the soundtrack, the backround tracks were calm and made you feel sleepy, the radio music was out of place and tacky. Other flaws with the game include incosistant lore with Fallout 1/2. So overall I would say that I rate Fallout 3 a 6/10.

Now as for New Vegas. New Vegas is what should have been the sequel to Fallout 2. Like Fallout 2 carried the western theme instead of the Wasteland theme that Fallout 1 had. New Vegas carried over the black humor, cultural references, unique weapons from the older games, much more that made Fallout what it is. Unlike Fallout 3 the game starts off slow and boring. If you play long enough you become more invovled with the story. I have mixed feelings about the main quest, but since Beth gave them a year to make the game I don't blame them for the what it was. You roam around the wasteland looking for Benny to get a chip that wasn't yours in the first place, and then when you deal with Benny the plot unfolds into something bigger which is you deciding who rules the Mojave. The final battle wasn't as epic as it was cracked up to be and the boss fight was challenging than Fallout 3's. The sound track was better than Fallout 3's, but saddly allot of the music was reused from the older games. So in my opinion 8/10.

Now some problems both games had. Both used the notoriously buggy Gamebryo Engine, so It wasn't a surprise to see a big update full of bug fixes on day of release. Both games lack a way to continue playing the game after beating the game. You could get Broken Steel and continue where you left off, but you have to buy all the dlc's. Same goes for New Vegas. So to sum everything up both games have there ups and downs.

Fracture:

I find that the main quests for Fallout 3 and New Vegas are both lacking something. Fallout 3 starts you out as a baby in Vault 101, where you soon grow up and find that your father is missing. Without skipping a beat, your best friend, Amata, decides its a good idea to get you out of the Vault to find your father. After escaping the Vault, you make your way to Megaton and meet up with Moriarty. He tells you that to find your father, you need to speak with someone else. He gives you directions to Three-Dog. Blah, blah, blah. After several quests, you FINALLY manage to find out where your father is. You help him get out of the vault he was trapped in, and he immediately gets back to work, purifying the water in the Capital Wasteland. Soon after, your father kills himself.
Yep. Your father kills himself. This was the single most upsetting part in the Main Quest. By the time I made it to this point in the game, I was level 16 and was packing enough weapons to single handedly kill every Enclave member in the building. Why not give me a chance to save my father? Maybe break down the door and slaughter every enclave member in the room?
Anyways, that aside, you then meet up with the Brotherhood of Steel, who help you destroy the Enclave. The end of the game comes soon after when you are able to corrupt your fathers work, or purify the Capital Wasteland. Overall, I give Fallout 3s Main Questline a 5/10. Obviously, its not the biggest part of the game, but it was very lacking to me. Overall, with all my other praises and gripes on Fallout 3, I give it a 7.5/10.

Fallout: New Vegas' Main quest was a lot more... Confusing for me to grasp at first. Basically, you are a courier, delivering a Chip that can completely change the New Vegas area. But, sadly, you were intercepted whilst delivering the chip and were shot in the head. You somehow manage to stay alive, and begin to head after the person who killed you.
This was one of the... More confusing parts of the questline. Why would you follow the person who killed you? I wouldnt.
Anyways. After going through a few hours of back-and-forth questing, you finally can make yourself to New Vegas where you can find Benny and steal the chip. You now have four choices; Help the NCR, Help the Legion, Help Mr. House, or help yourself. No matter what you choose, you end up doing the same things, and soon afterwords, Vegas can be transformed into whatever you choose. Overall I give New Vegas' main questline a 6/10, and after everything else, I give the game an 8/10.

I think that if Bethesda were to focus more on the story in the next Fallout game, I would enjoy it more.


xxxxkill:

That's what I was wondering
Why didn't I just shove my fat ass in there
Kill everybody inside the room
Save dad
Everything's okay

Or even be able to vent the radiation
Or give him some rad-x
Or just persuade Autumn to shut the forget up before I blow his face off with a gun that's longer than my leg

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