| Blockland Forums > Modification Help |
| Work around to get %brick as client? |
| (1/1) |
| Bloxxed:
Hey, I've been trying numerous attempts to do some stuff for my CityRPG. I've decided to put some other stuff in, but it seems that %client = %obj.client; doesn't work But I've been told to do %Obj.getbricktype or something or other, the thing works, but it conflicts with the bankbricks and breaks everything. For some reason whenever I use %client it still doesn't work. This is the code below that I just need fixing. function fxDTSBrick::onPlant(%brick) { parent::onPlant(%brick); //What should I put here to define %obj as client? if(CityRPGData.getData(%client.bl_id).valueJobID == 21) |
| Headcrab Zombie:
%client = %brick.getGroup().client; I tried just '%client = %brick.client;' but it just said -1 As for the couple things you said using %obj - %obj is undefined in the snippet you gave. |
| Bloxxed:
Yeah, when I use %client = %brick.getGroup().client; it mess' up everything. |
| Chrono:
--- Quote from: Bloxxed on August 11, 2011, 07:15:03 AM ---Yeah, when I use %client = %brick.getGroup().client; it mess' up everything. --- End quote --- It shouldn't, because that's how you have to do it. |
| Bloxxed:
It does. May I send each one of you the copy of my script to somewhat debug? |
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