Blockland Forums > Modification Help
Props (DTS bricks) - Why not?
<< < (4/7) > >>
Jasa1:
Just so happens I remade my own prop system. It removes all console errors. The only problems I know of is when you duplicate props they loose their rotation and when destroying multiple props at once they tend to stick around for a few seconds.

Ephialtes duplicator forgets up practically every mod related to bricks. Send me a PM if you want it.
Edit: I'll also throw in an example prop to get you started.
soba:
Why not just use rotondo's health locker code? all it does is spawn an item inside the brick that looks like the health locker, and then plays an animation/heals the player when he touches it :/
Demian:

--- Quote from: soba on August 12, 2011, 04:34:19 AM ---Why not just use rotondo's health locker code? all it does is spawn an item inside the brick that looks like the health locker, and then plays an animation/heals the player when he touches it :/

--- End quote ---
That's ingenious! How does it differ from a prop though?
soba:
Well, for one, I have never heard of rotondo's mod causing extreme console spam
Kiwi:

--- Quote from: soba on August 12, 2011, 04:34:19 AM ---Why not just use rotondo's health locker code? all it does is spawn an item inside the brick that looks like the health locker, and then plays an animation/heals the player when he touches it :/

--- End quote ---
Rotondo's health lockers are not rescaled.
Navigation
Message Index
Next page
Previous page

Go to full version