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Props (DTS bricks) - Why not?

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Kiwi:


--- Quote from: Jasa1 on August 11, 2011, 10:54:11 PM ---Just so happens I remade my own prop system. It removes all console errors. The only problems I know of is when you duplicate props they loose their rotation and when destroying multiple props at once they tend to stick around for a few seconds.

Ephialtes duplicator forgets up practically every mod related to bricks. Send me a PM if you want it.
Edit: I'll also throw in an example prop to get you started.

--- End quote ---


Jasa1:

Lol. I thought I'd clean up my code a tad bit before uploading. That was the one error.

I made it so you can't edit the raycasting/colliding/rendering on the props so that is why dissappearing and fakekilling/blowing up doesn't work.

Jasa1:


--- Quote from: Jasa1 on August 12, 2011, 08:22:40 PM ---Lol. I thought I'd clean up my code a tad bit before uploading. That was the one error.

I made it so you can't edit the raycasting/colliding/rendering on the props so that is why dissappearing and fakekilling/blowing up doesn't work.

--- End quote ---
I'm now working on making it so you can fakekill bricks.

Awdax:

I can't remember, but why can't we do what the Tree brick does? It is compatible with the brick physics, that would be nice for whoever wants to use props.

Jasa1:


--- Quote from: Awdax on August 12, 2011, 08:50:27 PM ---I can't remember, but why can't we do what the Tree brick does? It is compatible with the brick physics, that would be nice for whoever wants to use props.

--- End quote ---
The tree brick uses a BLB file for the model. Not a DTS. BLB files are very hard for doing models.

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