Off Topic > Games
Dwarf Fortress Megathread! - Necro'd enough to count as a vampire
<< < (260/403) > >>
paulcall:

--- Quote from: Böltster on December 27, 2011, 08:45:25 PM ---What's a really good quick way to kill a bunch of my dwarfs? and do i need to bury every single one of them? I set my population cap to 100 just then but I already had 157, so I have to cull them.

--- End quote ---

well you don't have to bury them all, you have to create tombs or something (i forgot) for each dead dwarf. yes, you need to build a tomb for each one of them or your fortress is going to be filled with ghosts
Jacob/Lee:

--- Quote from: Tomcat on December 27, 2011, 10:23:05 PM ---build weapon trap with 4-10 weapons.
make a burrow over it
link it to a lever
assign dwarf to burrow.
pull lever
???
profit.

--- End quote ---
No, create an upright weapon with 4-10 weapons in it.
Captain Crazy:
I'm working on a race of green-skinned swamp humanoids called Orgs (and she-Orgs). They're larger than humans, alcohol dependent like dwarves, and wield clubs that dole out blunt-force trauma like no one's business. All though they have loose morals, they aren't as loose as goblins, so they should have at least shaky relations with other sapients.

They're quite clumsy, so it can be hard to land a hit when adventuring as one. Luckily, they can pack a punch when they can connect due to their large size and significantly higher strength averages. Along with being able to wield clubs and large clubs, they can use mauls and great shields (larger, higher tier shields) Also, they have 4 fingers on each hand and 3 toes on each foot, just for stuffs n' gigs.

I'm also planning on giving them thick, leatherlike skin and a dulled sense of pain (if possible).
Jacob/Lee:

yes, I know the genders aren't right for the kids
Captain Crazy:
jeezum, what a family

(aw hell I get it now)
Navigation
Message Index
Next page
Previous page

Go to full version