Off Topic > Games
Dwarf Fortress Megathread! - Necro'd enough to count as a vampire
heedicalking:
--- Quote from: Captain Crazy on December 28, 2011, 12:02:51 AM ---I'm working on a race of green-skinned swamp humanoids called Orgs (and she-Orgs). They're larger than humans, alcohol dependent like dwarves, and wield clubs that dole out blunt-force trauma like no one's business. All though they have loose morals, they aren't as loose as goblins, so they should have at least shaky relations with other sapients.
They're quite clumsy, so it can be hard to land a hit when adventuring as one. Luckily, they can pack a punch when they can connect due to their large size and significantly higher strength averages. Along with being able to wield clubs and large clubs, they can use mauls and great shields (larger, higher tier shields) Also, they have 4 fingers on each hand and 3 toes on each foot, just for stuffs n' gigs.
I'm also planning on giving them thick, leatherlike skin and a dulled sense of pain (if possible).
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how do you design creatures?
Jacob/Lee:
--- Quote from: Corbiere on December 28, 2011, 08:07:40 AM ---And no, you don't have to bury them all. Just assign a refuse pile to corpses.
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You should bury them if you don't want ghosts richarding around your fortress. Most don't do anything but piss off some dwarves, some of them are very deadly, however...
Corbiere:
--- Quote from: Jacob/Lee on December 28, 2011, 01:44:34 PM ---You should bury them if you don't want ghosts richarding around your fortress. Most don't do anything but piss off some dwarves, some of them are very deadly, however...
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Ghosts are fun. Losing is fun.
Ghosts = Losing
Tomcat:
So, I embarked with four raptors and 1000 units of cubed goat spleen.
I think I'm set for life.
Jacob/Lee:
My soldiers feel the need to name their totally unremarkable axes and shields.