Off Topic > Games
Dwarf Fortress Megathread! - Necro'd enough to count as a vampire
<< < (305/403) > >>
Jacob/Lee:

--- Quote from: Mega-Bear on January 22, 2012, 06:45:45 PM ---Has anyone ever tried completely removing a layer of a mountain/hill to see if the top part falls down? Seems like something that would happen in DF.

--- End quote ---
I have. Aside from crushing everyone under it, the mountain shrunk a z-level and got thinner on that level.
Jacob/Lee:
Legends are fun to look at. I was looking around a haunted biome with Genesis Mod and found 2 important battle zones. One had 258 battles fought in the same exact place, with 80 deaths, 17 being notable. A stone's throw away, in a neutral forest, there's an area in the middle of the woods where 7 battles were fought totalling up to 2368 deaths, only 5 of which are notable. On a mountain, there was a single battle fought by Orc and Snakeman civs (who also happened to be 2 of the 3 civs fighting the battles in the forest) where over 500 were killed.

Oh, and there was this battle where 12 beastmen fought 5061 ENEMY SOLDIERS AND WON. I stuff you not:

Jacob/Lee:

--- Quote from: Toady One ---01/22/2012
After fixing that crash bug I mentioned, I started up map maintenance today. The basic idea is that the cities have far too many objects to just dump everything on the disk quickly/compactly, so it has to regenerate them when you revisit a site and then try to patch things up based on what you did before. This works nicely enough when there are few changes, but as we do more and more to cities in play, we'll have to adapt this process as needed. It makes the game more sensitive to the random number seeds as well (in my first bugged test, I walked off with an amulet, and when I went back to town, instead of the amulet not being in the town, some random rat weed in the market ended up not being there because it wasn't regenerating the town 100% consistently), but them's the breaks. There's still various debris left from optimization and the sponsorship critters, and there's time left to spend on that, but this is the last part that really needs an effort to finish this release off.
--- End quote ---
We're getting so close!
Doomonkey:

--- Quote from: Jacob/Lee on January 22, 2012, 08:53:02 PM ----snip-


--- End quote ---
Post link to that legend viewer. It seems like it would make things easier to make sense of.
Jacob/Lee:

--- Quote from: Doomonkey on January 25, 2012, 07:37:24 PM ---Post link to that legend viewer. It seems like it would make things easier to make sense of.

--- End quote ---
http://www.bay12forums.com/smf/index.php?topic=72702.0
Navigation
Message Index
Next page
Previous page

Go to full version