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Dwarf Fortress Megathread! - Necro'd enough to count as a vampire

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Captain Crazy:


--- Quote from: Jacob/Lee on March 11, 2012, 04:47:36 PM ---"acquired powers" are powers like raising the dead, things you learn. I think "animate corpse" is the only one right now. Breathing fire and whatnot falls under the "natural powers" section if the creature has it.

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Thanks for the clear up. Are acquired powers addable by mods or hard-coded? I'd love to add something like a basic Magic Missile or the power-holler from Skyrim, or maybe a Super Mario Brothers-esque fireball.

EDIT: Spells seem to be based on adding or removing tags from a targeted entity, based on the raws. Maybe a mayhem-causing spell that makes a targeted person act like a rabid animal? (imagine turning a person in the middle of a bazaar into a rabid beserker. hilarity)

EDIT2: I might as well make a playable race with inherent magical powers once I get the hang of how powers work. Maybe a "brainflayer", a pink tentacled biped with a host of magic powers depending on the caste. Imagine getting seiged by them...

brickybob:


--- Quote from: Jacob/Lee on February 29, 2012, 09:09:03 AM ---Someone on Bay12 generated a world and checked out a random tower...WHAT THE FUUUUUUUUUCK

It's better, too! He genned it again but went for a longer worldgen this time...MOTHER OF GOD


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Breath hell and execute them all.

Captain Crazy:

The first caste of Flayer is fairly functional. It can cast a Fireball, Fire Jet and Dragonfire.

Doomonkey:


--- Quote from: Captain Crazy on March 11, 2012, 10:00:38 PM ---The first caste of Flayer is fairly functional. It can cast a Fireball, Fire Jet and Dragonfire.

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Neat.

Captain Crazy:


--- Quote from: Doomonkey on March 11, 2012, 10:41:46 PM ---Neat.

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just trying to keep the !!spirit!! alive



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