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Dwarf Fortress Megathread! - Necro'd enough to count as a vampire

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Corbiere:


--- Quote from: Jacob/Lee on July 06, 2012, 07:40:56 PM ----snip-

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The issue in both cases is that the attacks came with a minimal populus and within an hour of embarking. The adamantite wealth probably didn't help in the first instance (value 1500 stacks up pretty fast), but that wasn't even a seige. The second WAS a seige with a population of 23 and a wealth of, well, I have no idea; I hadn't even got the appraisal skill yet.


--- Quote from: Jacob/Lee on July 06, 2012, 07:40:56 PM ---
I'm trying to gen a world that goes on for 10000 years. Max population = 100000 (as high as it could go) world size = small (65x65). The first run, I set it so that 100% of megabeasts needed to die before worldgen stopped. 147 years in, all of them died and the world hit The Golden Age. Bah. Second time (now) it's at year 1443 and it's in the Age of Myth. Worldgen started with 40 megabeasts and 50 semimegabeasts.


EDIT: Vampires are technically dead. Dead things ignore each other, but a hostile necromancer will still be hostile to one of your dwarven vampires. Cheap, effective. Have fun.

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How do you gen a world longer than 1050 years (History: Very long)?

Vampires are dead, but unlike animated corpses or cursed undead they DO suffer from missing limbs or being cut open enough. They're harder to kill, but all you have to do is cut both arms off a vampire to pacify and probably remove it from the world. You have to cut the undead into the pieces, and even then you can't be certain that a dismembered head won't start cutting dwarves' legs open.
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Anyway, started a new fortress on another pocket world in the Golden Age. I haven't played the game recently enough to cope with full-scale invasions, and I'd rather like to get to the stages of a fortress I've never reached before. I only got a Mayor for the first time 2 weeks ago for example.


Jacob/Lee:

Choose to gen a world with advanced parameters. Open up/create a set of parameters and you can choose how long history goes on, ranging from 2 to 10000 years. I don't think it's at all possible to generate a world larger than pocket for 10000 years without crashing, though...

Corbiere:

Oh, thanks :)

blaman:

I'm terrible at adventure mode.
I usually end up dead in the first couple days to some cunt plowing in my skull.

Fortress mode on the other hand I just start building elaborate things because I find defending a fortress so easy with the strategic placement of bridges and ballistas.

brad block:

Can someone give me a tutorial over skype on how to use the minecart system because I still
cant figure it out after watching several tutorials.
Skype: Bradpiez
Tel mi if u add mee! xoxoxoxox <3

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