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| Dwarf Fortress Megathread! - Necro'd enough to count as a vampire |
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| DnaUnstable:
The only way to play adventure mode is superior strength agility and toughness and then grand master striker. Punching fools skulls through their brains all day errrr day. |
| Jacob/Lee:
--- Quote from: DnaUnstable on July 17, 2012, 12:30:22 AM ---The only way to play adventure mode is superior strength agility and toughness and then grand master striker. Punching fools skulls through their brains all day errrr day. --- End quote --- Indeed. Even more fun is becoming a necromancer, decapitating people and raising their heads. Army of almost impossible to hit chattering teeth in a snap. Also, there's this one unlucky guy who got bitten during the fight... |
| Corbiere:
--- Quote from: DnaUnstable on July 17, 2012, 12:30:22 AM ---The only way to play adventure mode is superior strength agility and toughness and then grand master striker. Punching fools skulls through their brains all day errrr day. --- End quote --- Strength, Agility, Toughness, GM Wrestler Basically break limbs and laugh. ----- I have a dwarf in Fortress mode who, after an unfortunately incident with a jabberer and a door I forgot was locked, has lost both arms and legs, and has a torn outer brain. He's still alive, and somehow hauling bituminous coal down a hallway. |
| Doomonkey:
Does it really work to just ignore all other skills? I thought you were supposed to actually put points into things like toughness and stuff. |
| Corbiere:
1) Be demigod 2) Set Strength to max 3) Set Toughness to max 4) Set Agility to max 5) Choose a specialism, and make it GM 6) Take off a GM point or two and put on swimming if you want to live in water |
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