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Dwarf Fortress Megathread! - Necro'd enough to count as a vampire

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DnaUnstable:

The only way to play adventure mode is superior strength agility and toughness and then grand master striker.

Punching fools skulls through their brains all day errrr day.

Jacob/Lee:


--- Quote from: DnaUnstable on July 17, 2012, 12:30:22 AM ---The only way to play adventure mode is superior strength agility and toughness and then grand master striker.

Punching fools skulls through their brains all day errrr day.

--- End quote ---
Indeed. Even more fun is becoming a necromancer, decapitating people and raising their heads. Army of almost impossible to hit chattering teeth in a snap.

Also, there's this one unlucky guy who got bitten during the fight...


Corbiere:


--- Quote from: DnaUnstable on July 17, 2012, 12:30:22 AM ---The only way to play adventure mode is superior strength agility and toughness and then grand master striker.

Punching fools skulls through their brains all day errrr day.

--- End quote ---

Strength, Agility, Toughness, GM Wrestler

Basically break limbs and laugh.

-----

I have a dwarf in Fortress mode who, after an unfortunately incident with a jabberer and a door I forgot was locked, has lost both arms and legs, and has a torn outer brain.

He's still alive, and somehow hauling bituminous coal down a hallway.

Doomonkey:

Does it really work to just ignore all other skills? I thought you were supposed to actually put points into things like toughness and stuff.

Corbiere:

1) Be demigod
2) Set Strength to max
3) Set Toughness to max
4) Set Agility to max
5) Choose a specialism, and make it GM
6) Take off a GM point or two and put on swimming if you want to live in water

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