Off Topic > Games
Dwarf Fortress Megathread! - Necro'd enough to count as a vampire
DnaUnstable:
The only way to play adventure mode is superior strength agility and toughness and then grand master striker.
Punching fools skulls through their brains all day errrr day.
Jacob/Lee:
--- Quote from: DnaUnstable on July 17, 2012, 12:30:22 AM ---The only way to play adventure mode is superior strength agility and toughness and then grand master striker.
Punching fools skulls through their brains all day errrr day.
--- End quote ---
Indeed. Even more fun is becoming a necromancer, decapitating people and raising their heads. Army of almost impossible to hit chattering teeth in a snap.
Also, there's this one unlucky guy who got bitten during the fight...
Corbiere:
--- Quote from: DnaUnstable on July 17, 2012, 12:30:22 AM ---The only way to play adventure mode is superior strength agility and toughness and then grand master striker.
Punching fools skulls through their brains all day errrr day.
--- End quote ---
Strength, Agility, Toughness, GM Wrestler
Basically break limbs and laugh.
-----
I have a dwarf in Fortress mode who, after an unfortunately incident with a jabberer and a door I forgot was locked, has lost both arms and legs, and has a torn outer brain.
He's still alive, and somehow hauling bituminous coal down a hallway.
Doomonkey:
Does it really work to just ignore all other skills? I thought you were supposed to actually put points into things like toughness and stuff.
Corbiere:
1) Be demigod
2) Set Strength to max
3) Set Toughness to max
4) Set Agility to max
5) Choose a specialism, and make it GM
6) Take off a GM point or two and put on swimming if you want to live in water