Off Topic > Games
Dwarf Fortress Megathread! - Necro'd enough to count as a vampire
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RedGajin:

--- Quote from: slimabob on August 17, 2011, 12:16:11 AM ---Yeah, which makes it odd that there is a .exe in the mac folder...

--- End quote ---
If you read the readme inside the folder, then you wouldn't need explaining.

Open the file named 'df' in the folder, a console window will appear, then the game itself will appear.
slimabob:

--- Quote from: RedGajin on August 17, 2011, 12:30:30 AM ---If you read the readme inside the folder, then you wouldn't need explaining.

Open the file named 'df' in the folder, a console window will appear, then the game itself will appear.

--- End quote ---

:/ I'm so stupid for not thinking of that. Thanks, it works perfectly now.
Littledude:
This spot is so nice to  build a fortress in. I have natural mountain walls on all but one side.
blaman:

--- Quote from: Jacob/Lee on August 17, 2011, 12:19:15 AM ---That's Mike Mayday's graphical pack.

Also, ?, there is a cap. Legendary for all skills, and some other title for all attributes.

--- End quote ---
It's apparently not a cap in fortress mode for dwarves. On my last fort I had a Legendary +6 Siege Operator. Your dwarves reach Legendary at level 15, he was level 21.


--- Quote from: Littledude on August 17, 2011, 08:27:57 AM ---This spot is so nice to  build a fortress in. I have natural mountain walls on all but one side.

--- End quote ---
Don't forget to take out the ramps surrounding the mountain walls, otherwise they aren't really walls. ;P


--- Quote from: RedGajin on August 16, 2011, 05:41:53 PM ---Doesn't look like you have any stockpiles.

--- End quote ---
My main stockpiles are going to be the two large rooms adjacent to one another underground. So far I moved all that wood from outside in there along with some other stuff. Above those will be all of the possible workshops, and across the hallway I'm currently building the meeting hall and stuff. The hospital is at the left end of that horizontal hallway, down one Z-level is very large water reservoir. The farm will also be next to the hospital, so I have easy access to the water reservoir in order to pump water into the farm for mud and things. The barracks is next to the main access hallway, with the siege weapon training area behind it. Rooms and nobles offices will be three Z-levels underneath the main floor. For the surface fortress I plan on building it such that my archers have a clear line of sight on enemies approaching the entrance, they will be commanded to rotate from training to being stationed at that area once I have two squads and they are sufficiently trained. The entrance will be a double drawbridge airlock-type setup, I'm thinking about mechanical ways to make it a real airlock (So it's only possible for one door to be open at one time). There will be a large pit around the entrance pathway, the bottom of the pit will be lined with cage traps.
Demian:
I would kinda wanna play but I never find a spot with flux stone with that area searcher.
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