| Blockland Forums > Modification Help |
| Explosion emitting an effect for a certian amount of time. |
| (1/2) > >> |
| Extrude:
So, I have a fire weapon, and I want the explosion to stay and produce a burning effect. I use the emitter AdminWandExplosionEmitter, but it only emits the explosion once. I want it to continuously emit the fire particles. --- Code: ---datablock ExplosionData(FirePlasmidExplosion) { //explosionShape = ""; soundProfile = "fireplasmidsound"; lifeTimeMS = 150; particleEmitter = adminWandExplosionEmitter; particleDensity = 50; particleRadius = 1; faceViewer = true; explosionScale = "1 1 1"; shakeCamera = true; camShakeFreq = "10.0 11.0 10.0"; camShakeAmp = "1.0 1.0 1.0"; camShakeDuration = 0.5; camShakeRadius = 10.0; // Dynamic light lightStartRadius = 1; lightEndRadius = 0; lightStartColor = "1 0 0"; lightEndColor = "0 0 0"; uiName = "Fire Plasmid Impact"; }; --- End code --- How would I do this? |
| Awdax:
--- Code: ---lifeTimeMS = 150; --- End code --- Change that to whatever you want. Remember though, it's in milliseconds. |
| Extrude:
That only changes how long the particles live for, it doesn't change the amount of time they are emitted. |
| Awdax:
I think you have to edit the lifeTimeMS in the particleData. EDIT: You're going to have to make your own particle datablock instead of using the Admin Wand's than. |
| Extrude:
That does the same thing. By default all times- I think emitterTime = x would work, based off the state section. Gonna try it out. Edit: Nope, didn't work. |
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