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Jerkface:
Nah, it's because we're using a cheat to surpass the load radius that torque can see.  By building outside of that range, and re-loading and saving constantly, the server has trouble remembering all of the info.  We'll just have to make sure we visit each building before we save each time... it apparently can't handle our half-assed style.
eddierocks2000:
Is the lighting from the holes in the ceiling and emiter?
Littledude:

--- Quote from: Jerkface on August 30, 2011, 05:09:44 PM ---Nah, it's because we're using a cheat to surpass the load radius that torque can see.  By building outside of that range

--- End quote ---
so, we'll have to wait while the bricks load whenever we enter a new zone?
otto-san:

--- Quote from: eddierocks2000 on August 30, 2011, 06:18:50 PM ---Is the lighting from the holes in the ceiling and emiter?

--- End quote ---
it's the light rays, yes.
Mr.Noßody:

--- Quote from: Littledude on August 30, 2011, 09:08:34 PM ---so, we'll have to wait while the bricks load whenever we enter a new zone?

--- End quote ---

And yes, but with the computer hosting the server, it shouldn't take more than 10 seconds max. Out biggest area with duplicates and unused areas included, takes about 8 seconds to load on area enter.

The choice is yours, several 10> waiting periods, or constant several second delays in the form of lag.
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