| Blockland Forums > Modification Help |
| Using Bitmap || Wont show up in minigame (1life) |
| (1/2) > >> |
| xcruso:
Hey People, Ive having problems making a Image popup while inn a minigame with 1 life TDM It will popup if there is no minigame up. i use --- Code: ---function MinigameSO::addMember(%mini,%client) { parent::addMember(%mini,%client); centerPrint(%client, "<bitmap:" @ blablabla.textureName @ ">", 5); } --- End code --- and to find it i use --- Code: ---datablock decalData(blablablabla) { textureName = "blablablalbal-thatthings thatshould have been here"; preload = true; }; --- End code --- The first one is in a package ofc. and tell me if there is an easier way to do this, that would be helpfull. |
| Headcrab Zombie:
You don't need to make a decalData Just centerPrint(%client,"<bitmap:path/to/file>",5); |
| xcruso:
--- Quote from: Headcrab Zombie on August 16, 2011, 10:59:57 PM ---You don't need to make a decalData Just centerPrint(%client,"<bitmap:path/to/file>",5); --- End quote --- ty, now it needs to work in minigames to, if anyone know please tell me. |
| Flood:
--- Quote from: xcruso on August 16, 2011, 11:03:27 PM ---ty, now it needs to work in minigames to, if anyone know please tell me. --- End quote --- --- Code: ---announce("<bitmap:path/to/file>"); --- End code --- |
| Chrono:
--- Quote from: Headcrab Zombie on August 16, 2011, 10:59:57 PM ---You don't need to make a decalData Just centerPrint(%client,"<bitmap:path/to/file>",5); --- End quote --- If you don't use decaldata, people will see default images. |
| Navigation |
| Message Index |
| Next page |