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Collision mesh/parenting problems? (Resolved)

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.::Taboo::.:

Hopefully this wouldn't be crossposting, but just to be sure I'm going to have this here too.

--- Quote from: .::Taboo::. on August 17, 2011, 08:15:20 PM ---Would anyone be willing to take a look at the .DTS of my Feisar? I think I might have parented something wrong or made a mistake with the collision box, because attempting to spawn it crashes the game.

The hierarchy looks like this at the moment:



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.blend: http://www.box.net/shared/jymapvkhtmgzv7h8lknq
.dts: http://www.box.net/shared/i7ovdmyt5ipojuudxy5y

Blastdown:

Isn't detail0 suppose to be "detail32", or does that matter?

.::Taboo::.:


--- Quote from: Blastdown on August 17, 2011, 08:32:35 PM ---Isn't detail0 suppose to be "detail32", or does that matter?

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I used the Pickup truck from Phy as a basis, so I don't think it matters.

I'm talking it over with yndaaa at the moment, the most likely cause is not in fact the parenting or anything but that I have something misset in the exporter.

.::Taboo::.:


--- Quote from: .::Taboo::. on August 17, 2011, 09:15:06 PM ---also, in case it's actually just an effect of my lazy editing it into the motorbike vehicle, here's the attempt at the packaged version. http://www.box.net/shared/7eimj0o8d5uy402knk27
i'm going to try it over the jeep to see if i get any luck.

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