Thank you, Shadoku.
I planted a red brick, made a script to rotate me around it (/orbit x y z r d), and set an aimbot-like script to look at a point about -2 Torque units below the brick. Then I used /orbit around the position of the brick in r increments of 5 at a distance of 6.Code: [Select]function servercmdOrbit(%cl, %x, %y, %z, %r, %d){ if(!isObject(%cl.player)) return; %pi = 3.1415926; %pos = %x SPC %y SPC %z; %r = %r / 180 * %pi; %xShift = mSin(%r); %yShift = mCos(%r); %cl.player.position = vectorAdd(%pos, vectorScale(%xShift SPC %yShift SPC 0, %d));}
function servercmdOrbit(%cl, %x, %y, %z, %r, %d){ if(!isObject(%cl.player)) return; %pi = 3.1415926; %pos = %x SPC %y SPC %z; %r = %r / 180 * %pi; %xShift = mSin(%r); %yShift = mCos(%r); %cl.player.position = vectorAdd(%pos, vectorScale(%xShift SPC %yShift SPC 0, %d));}
Eh, just went ahead and made all the colors requested so far.
C: Thanks man
No problem.
How did you change the colors anyways?
I just messed around with saturation.
They should all line up...
Huh?