Author Topic: Rotating Red 2x2  (Read 8785 times)


« Last Edit: August 19, 2011, 08:12:18 PM by TeslaCoil »

I planted a red brick, made a script to rotate me around it (/orbit x y z r d), and set an aimbot-like script to look at a point about -2 Torque units below the brick. Then I used /orbit around the position of the brick in r increments of 5 at a distance of 6.

Code: [Select]
function servercmdOrbit(%cl, %x, %y, %z, %r, %d)
{
if(!isObject(%cl.player))
return;
%pi = 3.1415926;
%pos = %x SPC %y SPC %z;
%r = %r / 180 * %pi;
%xShift = mSin(%r);
%yShift = mCos(%r);
%cl.player.position = vectorAdd(%pos, vectorScale(%xShift SPC %yShift SPC 0, %d));
}

Eh, just went ahead and made all the colors requested so far.
C: Thanks man


How did you change the colors anyways?

thanks whatsyourface.

OHGOD THEY'RE EVERYWHERE

I CANNOT ESCAPE :C


They should all line up...



Huh?
They don't spin the same.

When you are viewing one side on person 1, you are viewing a corner on person 2.