Blockland Forums > Modification Help
Wipeout Fusion Ships (PROGRESS)
curiosblockland6:
I thought the ships didn't have wheels...
Placid:
what is there to code?
.::Taboo::.:
--- Quote from: Placid on August 18, 2011, 11:38:12 AM ---what is there to code?
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As far as the actual vehicles go, not really that much at all, I just want to try and make them perform as the ships do in the games. Though at one point, I'm thinking I might try and make something of a weapons system for them. The main thing for that would the possibility of having the projectiles are spawned from the ship's cannon/thruster/etc, or also making the shields.
--- Quote from: curiosblockland6 on August 18, 2011, 11:09:53 AM ---I thought the ships didn't have wheels...
--- End quote ---
Well duh, those're just there for testing purposes, to make sure I put the hub bones in place correctly. They'll be replaced with invisible whells like the tank has.
.::Taboo::.:
--- Quote from: Uxie on August 18, 2011, 02:46:53 AM ---Not bad. But you should try to fix the triangle faces and make them look even.
--- End quote ---
The model still has a bit of work left, like I want to touch up the thrusters and make them a bit less boring to look at. I'm also going to add en eye node like how Stratofortress did with his Spitfire behind the ship so that pilots can have their view follow the ship more precisely. I'm also considering vector tracing the Feisar Team logo at the top of the OP and importing the resulting .SVG into Blender to put on the ship, though I dunno how that'd affect the polycount so it's only a possibilty. Otherwise I'll just have it as a texture.
Sorry for the double post, my PS3 can't fit that much text onto its little display thing. :B
Conan:
Wipeout ships are awesome, good to see someone has started designing them.
Could you make them fly instead? It would fit better.
However there is the problem of Wipeout ships not actually flying upwards. Maybe you could edit the speed of which we can pull up the nose?