| Blockland Forums > General Discussion |
| Impostor builds |
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| Teneksi:
--- Quote from: indyjones on August 18, 2011, 06:25:27 PM ---The building on the left is called a prop building, facade, or movie house. --- End quote --- --- Quote from: Nasoa on August 18, 2011, 06:35:10 PM ---If you have a city where you just want people to stay on the road, buildings in the distance could be low detail. --- End quote --- Well, it works more like a graphics impostor than a prop building. The point of it is that it's an actual build which is otherwise fully accessible, rather than simply being a prop or a background feature. Rather than just creating a very simple build, I'm taking an existing detailed one and turning it into a recognizable prop version. |
| Unwritten Calender:
So, just basically use less bricks, right? |
| Teneksi:
--- Quote from: Unwritten Calender on August 18, 2011, 06:43:39 PM ---So, just basically use less bricks, right? --- End quote --- Basically, but also have a fully detailed version for when you're close to it, and make sure it looks similar from a distance. |
| Extrude:
--- Quote from: Eksi on August 18, 2011, 06:45:01 PM ---Basically, but also have a fully detailed version for when you're close to it, and make sure it looks similar from a distance. --- End quote --- Blockland doesn't support LOD scaling or whatever so this isn't that effective unless it's an area-based RPG. |
| Teneksi:
--- Quote from: Extrude on August 18, 2011, 06:50:25 PM ---Blockland doesn't support LOD scaling or whatever so this isn't that effective unless it's an area-based RPG. --- End quote --- Only one detailed area would be loaded at any given time. It's for videos with scenes filmed in different parts of the same city. Not gameplay. This has nothing to do with LOD scaling. The detailed version and the impostor version are built manually, and cleared/loaded manually. This is not a suggestion or request. I don't think you read the OP. |
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