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| Playertype dissapears when still in view? |
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| soba:
--- Quote from: BlockStar on August 20, 2011, 08:46:47 PM ---Make it a different size? Doesn't this happen to the .200 player? --- End quote --- Darkstar's santa bot playertype is a lot larger than this, and yet it doesen't get these problems |
| cciamlazy:
--- Quote from: soba on August 21, 2011, 04:33:29 PM ---Darkstar's santa bot playertype is a lot larger than this, and yet it doesen't get these problems --- End quote --- Thats a vehicle not a playertype i am petty sure. I may be wrong |
| soba:
--- Quote from: cciamlazy on August 21, 2011, 04:41:00 PM ---Thats a vehicle not a playertype i am petty sure. I may be wrong --- End quote --- Oh no, that was definetly a playertype |
| Extrude:
It was a vehicle I'm pretty sure. |
| soba:
--- Quote from: Extrude on August 21, 2011, 09:50:47 PM ---It was a vehicle I'm pretty sure. --- End quote --- datablock TSShapeConstructor(SantaMechDts) { baseShape = "./santamech.dts"; sequence0 = "./sa_root.dsq root"; sequence1 = "./sa_run.dsq run"; sequence2 = "./sa_run.dsq walk"; sequence3 = "./sa_back.dsq back"; sequence4 = "./sa_side.dsq side"; sequence5 = "./sa_root.dsq crouch"; sequence6 = "./sa_run.dsq crouchRun"; sequence7 = "./sa_back.dsq crouchBack"; sequence8 = "./sa_side.dsq crouchSide"; sequence9 = "./sa_look.dsq look"; sequence10 = "./sa_root.dsq headside"; sequence11 = "./sa_root.dsq headUp"; sequence12 = "./sa_jump.dsq jump"; sequence13 = "./sa_jump.dsq standjump"; sequence14 = "./sa_root.dsq fall"; sequence15 = "./sa_root.dsq land"; sequence16 = "./sa_root.dsq armAttack"; sequence17 = "./sa_root.dsq armReadyLeft"; sequence18 = "./sa_root.dsq armReadyRight"; sequence19 = "./sa_root.dsq armReadyBoth"; sequence20 = "./sa_root.dsq spearready"; sequence21 = "./sa_root.dsq spearThrow"; sequence22 = "./sa_root.dsq talk"; sequence23 = "./sa_Death.dsq death1"; sequence24 = "./sa_root.dsq shiftUp"; sequence25 = "./sa_root.dsq shiftDown"; sequence26 = "./sa_root.dsq shiftAway"; sequence27 = "./sa_root.dsq shiftTo"; sequence28 = "./sa_root.dsq shiftLeft"; sequence29 = "./sa_root.dsq shiftRight"; sequence30 = "./sa_root.dsq rotCW"; sequence31 = "./sa_root.dsq rotCCW"; sequence32 = "./sa_root.dsq undo"; sequence33 = "./sa_root.dsq plant"; sequence34 = "./sa_root.dsq sit"; sequence35 = "./sa_root.dsq wrench"; sequence36 = "./sa_root.dsq activate"; sequence37 = "./sa_root.dsq activate2"; sequence38 = "./sa_root.dsq leftrecoil"; }; Yeahhno, its definetly a playertype |
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