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| RedGajin:
--- Quote from: Jasa1 on August 21, 2011, 09:29:05 PM ---Not sure what you're asking there. --- End quote --- As in, will it be as easy to start random DMing as usual? It can really ruin the game. I would suggest making stuff to buy besides just guns and lots. Maybe also make stats for players such as fatigue, hunger, thirst, fun(?). Then make things you have to buy to keep those up. |
| Jasa1:
--- Quote from: RedGajin on August 21, 2011, 10:52:55 PM ---As in, will it be as easy to start random DMing as usual? It can really ruin the game. I would suggest making stuff to buy besides just guns and lots. Maybe also make stats for players such as fatigue, hunger, thirst, fun(?). Then make things you have to buy to keep those up. --- End quote --- The only real way I could cut down on DMing is by making the weapons more costly. In most RPs weapons cost practically half of that in real life. As for the other things I guess I'll add thirst and maybe some sort of stamina. Other than that those are the only essentials that you need. |
| RedGajin:
--- Quote from: Jasa1 on August 21, 2011, 11:02:54 PM ---The only real way I could cut down on DMing is by making the weapons more costly. In most RPs weapons cost practically half of that in real life. As for the other things I guess I'll add thirst and maybe some sort of stamina. Other than that those are the only essentials that you need. --- End quote --- Stamina should be separate from hunger. You should also make so when a player becomes a criminal (like committing a crime, not the job) above 'star 1', they lost their job and become a civilian or a criminal. People keeping their jobs as high end store keepers with lots of money. |
| Jasa1:
--- Quote from: RedGajin on August 21, 2011, 11:06:28 PM ---Stamina should be separate from hunger. You should also make so when a player becomes a criminal (like committing a crime, not the job) above 'star 1', they lost their job and become a civilian or a criminal. People keeping their jobs as high end store keepers with lots of money. --- End quote --- They already get demoted when they are jailed with a job that requires a clean record. The criminals won't get anywhere if they restart every time they get jailed. CityRPs revolve around crime. Shop keepers sell to the criminals so they can kill, officials place bounties on the criminals, bounty hunters kill the criminals and get the bounties, the the cops jail them and it starts all over again after they get out of jail. |
| Frostbyte:
This looks like a very promising addon, but try to make it so people can actually Roleplay rather than it ending up like GTA and getting guns out of nowhere. |
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