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| Crown2:
--- Quote from: Jasa1 on November 14, 2011, 08:53:36 PM ---JOBS ლ(ಠ益ಠ)ლ Y U SO GLITCHY? --- End quote --- Beta testing will be open right? |
| Jasa1:
--- Quote from: Crown2 on November 14, 2011, 09:33:33 PM ---Beta testing will be open right? --- End quote --- It'll be open but you'll have to be a civilian cause I don't have the help, job, give, drop, add, set, or deduct commands ready. |
| mp7964:
I'd like to see how you did the day/night cycle, as I am working on one for the Scavenger mod. Could you PM me that part of the code? |
| Jasa1:
--- Quote from: mp7964 on November 15, 2011, 05:34:06 PM ---I'd like to see how you did the day/night cycle, as I am working on one for the Scavenger mod. Could you PM me that part of the code? --- End quote --- It isn't pretty. I made 24 functions, one for each hour of the day that just checks the weather and changes the sky. I'm thinking about redoing it to use scriptobjects to store the different skies and have the mod just read the script objects to change the skies. |
| mp7964:
--- Quote from: Jasa1 on November 16, 2011, 07:11:40 AM ---It isn't pretty. I made 24 functions, one for each hour of the day that just checks the weather and changes the sky. I'm thinking about redoing it to use scriptobjects to store the different skies and have the mod just read the script objects to change the skies. --- End quote --- Ah, with the script objects, all you'd need is a single function to change the lighting and sky to the values stored in the script object. Maybe store some RBG values for lighting and the path to the skybox you want to change to. |
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