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Blockland Adventure Mode

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Uxie:


--- Quote from: Mr. Wallet on August 23, 2011, 05:27:17 PM ---I'm pessimistic on the grounds that there's not a single mention of game design anywhere in the OP. You have directors, story writers, but no systems designers. You remembered everything except "fun".

--- End quote ---
Wouldn't the system designer be the head scripter?

Mr. Wallet:


--- Quote from: Uxie on August 23, 2011, 05:28:15 PM ---Wouldn't the system designer be the head scripter?

--- End quote ---
kill yourself.

Uxie:

lol

Goth77:


--- Quote from: Nasoa on August 23, 2011, 02:11:04 PM ---ermm, not yet.

--- End quote ---

When do you need some VCE stuff sone

Nexus:

I reccommend eliminating events completely from this.  Events are things to be made on the fly.  In an actual gamemode, you should seriously think about having bricks with code written to their datablock, similar to CityRPG and the bank/bounty/police bricks.  Events can be messed up much more easily than a script.

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