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| Blockland Adventure Mode |
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| Uxie:
--- Quote from: Nexus on August 23, 2011, 05:39:31 PM ---I reccommend eliminating events completely from this. Events are things to be made on the fly. In an actual gamemode, you should seriously think about having bricks with code written to their datablock, similar to CityRPG and the bank/bounty/police bricks. Events can be messed up much more easily than a script. --- End quote --- Wait were having events, or maybe even this? Im not being head scripter. |
| patton360:
Ingamename: Grimlock BLID: 20075 How I can help: I' am a decent builder, have good ideas but cant put them into bricks. |
| Nexus:
Don't rely on events unless you don't have any scripters, which is not the case. |
| Nasoa:
--- Quote from: Nexus on August 23, 2011, 06:14:41 PM ---Don't rely on events unless you don't have any scripters, which is not the case. --- End quote --- I'm not quite sure I get you, I'm sure what you're saying makes sense, because why make a script to make a door open when a few enemies are dead, like the only way I can see it is onActivate>Player>EndLevel. You would be perfect for Head Scripter, Nexus, you understand the most efficient way to pull this off. Oh, and Uxie, just model the 1x1 Round, that appears to be more popular. |
| ArmyUnit:
I could help with animation, and maybe modeling, (If you ever need that sort of help..) |
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