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| DrenDran:
--- Quote from: Nasoa on August 29, 2011, 06:39:06 PM ---Well, we're kind of stopped up right now due to the fact that none of the current scripters have done anything asked, Uxie's busy, and I don't know what BlockStar's issue is. We would really appreciate your help, as we're stopped with no one at HS. --- End quote --- oh stuff this was talking to me Well, what excatly do you need? Granted I am somewhat busy too. |
| Nasoa:
--- Quote from: DrenDran on August 31, 2011, 11:54:40 PM ---oh stuff this was talking to me Well, what excatly do you need? Granted I am somewhat busy too. --- End quote --- Well, first we need a way to organize levels. I was thinking of sort of a level data system that indicates map, build, time limit, playertype and other things. We also need to restrict admin orb use somehow in the levels. |
| heedicalking:
preventing cheating is pretty much impossible. |
| SirLancelot7:
--- Quote from: heedicalking on September 01, 2011, 10:15:55 PM ---preventing cheating is pretty much impossible. --- End quote --- If they're gonna cheat then they won't be able to enjoy the game. I don't think any records will be kept for fastest time, so they'll only be hurting themselves. |
| DrenDran:
--- Quote from: Nasoa on September 01, 2011, 08:19:41 PM ---Well, first we need a way to organize levels. I was thinking of sort of a level data system that indicates map, build, time limit, playertype and other things. We also need to restrict admin orb use somehow in the levels. --- End quote --- It'd be a single player game, right? And a lot of famous good single player games let you cheat somehow. |
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