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Blockland Adventure Mode

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DrenDran:


--- Quote from: Nasoa on August 29, 2011, 06:39:06 PM ---Well, we're kind of stopped up right now due to the fact that none of the current scripters have done anything asked, Uxie's busy, and I don't know what BlockStar's issue is. We would really appreciate your help, as we're stopped with no one at HS.

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oh stuff this was talking to me

Well, what excatly do you need?
Granted I am somewhat busy too.

Nasoa:


--- Quote from: DrenDran on August 31, 2011, 11:54:40 PM ---oh stuff this was talking to me

Well, what excatly do you need?
Granted I am somewhat busy too.

--- End quote ---
Well, first we need a way to organize levels. I was thinking of sort of a level data system that indicates map, build, time limit, playertype and other things. We also need to restrict admin orb use somehow in the levels.

heedicalking:

preventing cheating is pretty much impossible.

SirLancelot7:


--- Quote from: heedicalking on September 01, 2011, 10:15:55 PM ---preventing cheating is pretty much impossible.

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If they're gonna cheat then they won't be able to enjoy the game.  I don't think any records will be kept for fastest time, so they'll only be hurting themselves.

DrenDran:


--- Quote from: Nasoa on September 01, 2011, 08:19:41 PM ---Well, first we need a way to organize levels. I was thinking of sort of a level data system that indicates map, build, time limit, playertype and other things. We also need to restrict admin orb use somehow in the levels.

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It'd be a single player game, right?
And a lot of famous good single player games let you cheat somehow.

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