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| Points as cash |
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| DontCare4Free:
--- Quote from: Gambsy on August 22, 2011, 06:53:59 AM ---$Brick --- Code: ---# Event Saver v0.1 - 08/22/11 11:07:29 X 0ms onActivate Self VCE_ifValue <var:cl:score> >= 70 X 0ms onVariableTrue Client IncScore -70 X 0ms onVariableTrue Player VCE_modVariable CS Set 1 X 0ms onVariableTrue Client CenterPrint <color:FFFFFF>Gun Bought Click On ! When Ever You Want It. 3 X 0ms onVariableFalse Client CenterPrint <color:FFFFFF>Not Enough Points.help 3 --- End code --- !Brick ever science hosting this is the most asked thing :D --- End quote --- Why do you store ownership on the player object? And how do you persist it from it? |
| Gambsy:
on TTDM it saves to the client, thats the original draft from before :D That and on the second brick it loads and saves so its always up |
| DontCare4Free:
--- Quote from: Gambsy on August 22, 2011, 12:11:09 PM ---on TTDM it saves to the client, thats the original draft from before :D That and on the second brick it loads and saves so its always up --- End quote --- Bleh. Anyway, why is the first block a code block but the second one a quote block? |
| Gambsy:
lol i guess i pressed the wrong button |
| zolo:
--- Quote from: Gambsy on August 22, 2011, 06:53:59 AM ---$Brick --- Code: ---# Event Saver v0.1 - 08/22/11 11:07:29 X 0ms onActivate Self VCE_ifValue <var:cl:score> >= 70 X 0ms onVariableTrue Client IncScore -70 X 0ms onVariableTrue Player VCE_modVariable CS Set 1 X 0ms onVariableTrue Client CenterPrint <color:FFFFFF>Gun Bought Click On ! When Ever You Want It. 3 X 0ms onVariableFalse Client CenterPrint <color:FFFFFF>Not Enough Points.help 3 --- End code --- !Brick ever science hosting this is the most asked thing :D --- End quote --- Thanks it worked! =) |
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