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Points as cash
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DontCare4Free:

--- Quote from: Gambsy on August 22, 2011, 06:53:59 AM ---$Brick

--- Code: ---# Event Saver v0.1 - 08/22/11 11:07:29
X 0ms onActivate Self VCE_ifValue <var:cl:score> >= 70
X 0ms onVariableTrue Client IncScore -70
X 0ms onVariableTrue Player VCE_modVariable CS Set 1
X 0ms onVariableTrue Client CenterPrint <color:FFFFFF>Gun Bought Click On !  When Ever You Want It. 3
X 0ms onVariableFalse Client CenterPrint <color:FFFFFF>Not Enough Points.help 3

--- End code ---

!Brick
ever science hosting this is the most asked thing :D

--- End quote ---

Why do you store ownership on the player object? And how do you persist it from it?
Gambsy:
on TTDM it saves to the client, thats the original draft from before :D

That and on the second brick it loads and saves so its always up
DontCare4Free:

--- Quote from: Gambsy on August 22, 2011, 12:11:09 PM ---on TTDM it saves to the client, thats the original draft from before :D

That and on the second brick it loads and saves so its always up

--- End quote ---
Bleh.
Anyway, why is the first block a code block but the second one a quote block?
Gambsy:
lol i guess i pressed the wrong button
zolo:

--- Quote from: Gambsy on August 22, 2011, 06:53:59 AM ---$Brick

--- Code: ---# Event Saver v0.1 - 08/22/11 11:07:29
X 0ms onActivate Self VCE_ifValue <var:cl:score> >= 70
X 0ms onVariableTrue Client IncScore -70
X 0ms onVariableTrue Player VCE_modVariable CS Set 1
X 0ms onVariableTrue Client CenterPrint <color:FFFFFF>Gun Bought Click On !  When Ever You Want It. 3
X 0ms onVariableFalse Client CenterPrint <color:FFFFFF>Not Enough Points.help 3

--- End code ---

!Brick
ever science hosting this is the most asked thing :D

--- End quote ---




Thanks it worked! =)
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