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"World of Cars" - A Random Assortment of Cars from All Around the World

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heedicalking:

do you use exporter 0.97? I recently switched over to it, but can't figure out how to make it so the collision mesh doesn't appear in game.
nvm i got another curse of  "i post too soon then find the answer a second later"

the detail layer was including the collision layer.

Barnabas:


--- Quote from: heedicalking on January 29, 2012, 10:30:21 AM ---do you use exporter 0.97? I recently switched over to it, but can't figure out how to make it so the collision mesh doesn't appear in game.
nvm i got another curse of  "i post too soon then find the answer a second later"

the detail layer was including the collision layer.

--- End quote ---

Yeah, I'm using that, also can you test something for me? Could you export a cube vehicle with an orange.png texture and see if you get green fuzziness on it?

heedicalking:

i have a vehicle exported just now with an orange texture for lights, would that work to check? texture is orange.png

Barnabas:

That's fine

heedicalking:

it doesn't seem to happen for me?

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