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Clientside detection for a player joining and leaving a server?
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cucumberdude:
As the title indicates, how can I detect (clientside) when a player joins or leaves a server? I'd also like to be able to get the server name and any other server information, if possible.
MegaScientifical:
There is no direct method of doing this. At least, not exactly. One of the updates, Badspot changed "clientCmdClientJoin" to "secureClientCmd_ClientJoin," and since then, I've been told to avoid. You may contact me elsewhere.
Placid:

--- Code: ---function newPlayerListGui::update(%this,%c,%name,%blid,%a,%b,%c)
--- End code ---
only flaw is that it also picks up when you join a server. i don't know how you would fix that.
also remember to parent, of course.

and i don't think it thinks about leaving a server, only joining.
infiniteLoop:
There are so many way to do this that I don't need to tell you any of the ways.
Just use your friends trace(); and tree();
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