Poll

Are you happy this is back?

Hell yeah!
40 (37.7%)
Yes.
24 (22.6%)
I don't care.
28 (26.4%)
No, I want it to go away.
14 (13.2%)

Total Members Voted: 106

Author Topic: \/~\/ UI dumping area V2 \/~\/  (Read 23113 times)


SAXTON HAAAAAAAAAAAAAAAAAAAAAAAAAAAL E

User was banned for this post

SAXTON HAAAAAAAAAAAAAAAAAAAAAAAAAAAL E

User was banned for this post

Faking a ban is frowned upon.

On topic: I guess BlockOS counts as a UI change.

Edit: I got bored and had a go at making some default mission images
« Last Edit: January 21, 2012, 09:10:44 AM by Fluff-is-back »

Splattering blood, based off the other blood pain particle.



This is my version I threw in quickly and liked it.

here is my custom unknown map edit i made it looks amazing in game i have been using it for so long but it hought i might let other people use it well here you go

if you dont know it goes in base data missions save it as default also GUYS you do not need that add on all you need to do is right click then propitys and set the attributes to READ ONLY and bam it works this will work for everything


all you have to do is open like all the menu things like buttons then hit sharpen
thats what i do

all you have to do is open like all the menu things like buttons then hit sharpen
thats what i do
I don't like the sharpen filters because they really ruin the colour of the image and stuff it up in other manners.
besides, it's not THAT blurry, is it?

I don't like the sharpen filters because they really ruin the colour of the image and stuff it up in other manners.
besides, it's not THAT blurry, is it?
i did sharpen 20 (im using paint.net) to the super shift it just looks soo much better

the only thing you can not sharpen transperent imagers is


This is my version I threw in quickly and liked it.

I really love clean brick themed UIs like this.