| Blockland Forums > Modification Help |
| Weapon making: Q3: How do you hide hands? |
| (1/1) |
| SWAT One:
Alright, so I am making a weapon and I am wondering if I need Collision boxes on the projectiles and weapon itself, such as when you pick up a weapon or when a projectile hits you. I need this done soon so I can get it to my scripter. Thanks for reading... Problem Solved... Alright Question #2: I tried exporting it and using the default gun's script with a few edits. I used the weaponname.dts and bullet.dts but the model of the weapon fails to show up ingame. The bullet however, does. I have mountPoint and muzzlePoint joints on the gun, but it still fails to show up ingame. Am I missing any joints? Problem Solved... Final problem/question: How do I hide both hands? |
| Aeschylus:
raycasting. collision is players colliding with a brick, not letting them go through it. though I dont know if it's different with modeling/scripting. |
| Demian:
Items don't need collision boxes and projectiles can't have one. |
| SWAT One:
K, I found out how to fix the first problem, OP edited for second problem. Second problem resolved, OP Edited for remaining problem. |
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