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Milkshape.
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Space Guy:
datablock ExplosionData(flashlightExplosion)
{
   //explosionShape = "";
   soundProfile = flashlightHitSound;

   lifeTimeMS = 150;

   particleEmitter = flashlightExplosionEmitter;
   particleDensity = 10;
   particleRadius = 0.2;

   emitter[0] = flashlightExplosionRingEmitte r ;

   faceViewer     = true;
   explosionScale = "0 0 0";

   shakeCamera = false;
   camShakeFreq = "10.0 11.0 10.0";
   camShakeAmp = "1.0 1.0 1.0";
   camShakeDuration = 0.5;
   camShakeRadius = 10.0;

   // Dynamic light
   lightStartRadius = 3;
   lightEndRadius = 3;
   lightStartColor = "0.3 0.6 0.7";
   lightEndColor = "0 0 0";
   
   impulseRadius = 0;
   impulseForce = 0;
   impactImpulse      = 0;
   verticalImpulse      = 0;

};
Naes Draw:
datablock ExplosionData(flashlightExplosion)
{
   //explosionShape = "";
   

   lifeTimeMS = 150;

   particleEmitter = flashlightExplosionEmitter;
   particleDensity = 10;
   particleRadius = 0.2;
d it doesn't let the flashlight work...
Where is that profile? that's what I need to mod.
I got rid of it. the flashlight is way better, BUT the noise is still there.
Packer:
When your in the script Ctrl+F then type soundProfile then Find nest it should take you right too it.

For the love of god use
--- Code: ---
--- End code ---
For scripts so I can see your text with out getting confused.
Naes Draw:

--- Code: ---//audio
datablock AudioProfile(flashlightFireSound)
{
   filename    = "./sound/";
   description = AudioClosest3d;
   preload = true;
};

datablock AudioProfile(flashlightExplodeSound)
{
   filename    = "./sound/";
   description = AudioDefault3d;
   preload = true;
};
--- End code ---

Where do i set up the datablocks? You have the whole script.
I mean where do I call the blocks.Still doesn't look like that is it.
Naes Draw:
Any ideas?
Oh, and does anyone know the mountpoint for the head? To place a joint on a hat.
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