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| Milkshape. |
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| Space Guy:
datablock ExplosionData(flashlightExplosion) { //explosionShape = ""; soundProfile = flashlightHitSound; lifeTimeMS = 150; particleEmitter = flashlightExplosionEmitter; particleDensity = 10; particleRadius = 0.2; emitter[0] = flashlightExplosionRingEmitte r ; faceViewer = true; explosionScale = "0 0 0"; shakeCamera = false; camShakeFreq = "10.0 11.0 10.0"; camShakeAmp = "1.0 1.0 1.0"; camShakeDuration = 0.5; camShakeRadius = 10.0; // Dynamic light lightStartRadius = 3; lightEndRadius = 3; lightStartColor = "0.3 0.6 0.7"; lightEndColor = "0 0 0"; impulseRadius = 0; impulseForce = 0; impactImpulse = 0; verticalImpulse = 0; }; |
| Naes Draw:
datablock ExplosionData(flashlightExplosion) { Â Â //explosionShape = ""; Â Â lifeTimeMS = 150; Â Â particleEmitter = flashlightExplosionEmitter; Â Â particleDensity = 10; Â Â particleRadius = 0.2; d it doesn't let the flashlight work... Where is that profile? that's what I need to mod. I got rid of it. the flashlight is way better, BUT the noise is still there. |
| Packer:
When your in the script Ctrl+F then type soundProfile then Find nest it should take you right too it. For the love of god use --- Code: --- --- End code --- For scripts so I can see your text with out getting confused. |
| Naes Draw:
--- Code: ---//audio datablock AudioProfile(flashlightFireSound) {   filename  = "./sound/";   description = AudioClosest3d;   preload = true; }; datablock AudioProfile(flashlightExplodeSound) {   filename  = "./sound/";   description = AudioDefault3d;   preload = true; }; --- End code --- Where do i set up the datablocks? You have the whole script. I mean where do I call the blocks.Still doesn't look like that is it. |
| Naes Draw:
Any ideas? Oh, and does anyone know the mountpoint for the head? To place a joint on a hat. |
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